The original FinePrint mod gave a percentage deviation instead of using cryptic terms like "moderate" or "minimal." When the apoapsis is 8,000,000m, a 3% deviation ends up being a pretty generous amount, and smart players will recognize that right away. You can't even figure out how to change one thing and by trying to do it, end up messing up all the other things.Įyeballing the orbits and just making a maneuver node to get close is 100% assured to work and 1000% easier than even GLANCING at the particulars in the contracts window. ![]() The player gets out into space and trying to tweak all these things together is like a Rubik's Hypercube. The descriptions of the contracts imply you need to place your periapsis at a certain place, and your apoapsis at a certain place, and have them be all exact. *now, treat it as a normal plane->Apogee->perigee matching set of maneuversīy first heading far out, you actually reduce the total delta-v needed. *Same as the above case, but first pick the crossing where you are *closest* to the planet, and burn prograde to extent your apogee waaaaaaay out. If the two orbit differ by more than 30 degrees (in *any* direction), you would be better off by extending your current orbit out to almost infinity, doing a nearly cost-free plane change there, and joining the second orbit. Using fancy footwork you can do this combined with the step above, but it gets non-obvious very quickly. * Now change your perigee to exactly match the new orbit. ![]() Here, and only here, is where you want to change your plane. Pick the one where you are furthest from the planet. * Look at where the two orbits cross, when facing directly at the planet. If the orbital planes are within about 30 degrees of each other, adjust directly from one to the other, as you describe. It's those two sticking points that I'm struggling with (and of course, how to elegantly do this without having to burn thousands of m/s of dV would be awesome). After those have been fixed, I then adjust my Ap/Pe as normal burning Pro/Ret as necessary. My thoughts have been that I need to burn Nml+ to fix the LAN (but how can I tell when this point should be? ) Then once I fix the LAN, I then need to do something to change the Arg Pe, but I have no idea how to do that. I've tried having a play about with this, but in all honesty, I've just turned decent orbits into highly eccentric sub-orbital abortions and ran out of delta V. ![]() I use MechJeb for telemetry readout only and would like to know what is the most efficient way of adjusting these two parameters. Something that's been making me avoid the relatively moneyspinning contracts for putting satellites into very specific orbits is that I don't really know how to adjust my Longitude of Ascending Node and Argument of Periapsis with any certainty.
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